Okay, so here’s the deal. Let me just spill what I’ve got from rattling around my brain about this Nintendo Switch 2 stuff. It’s got this Nvidia DLSS thing going on that’s supposed to make your games look all shiny and neat without requiring a million-dollar graphics card. But… it’s like, not everyone’s hopping on the DLSS bandwagon.
I mean, picture this: Developers have the DLSS in their toolkit, but they’re acting like my cat does with that squeaky toy I bought him — ignoring it completely. Take Donkey Kong Bananza, for example. Honestly, the name alone makes me smile, but why isn’t it using DLSS? The smart crew over at Digital Foundry — they’re the wizards with all the tech smarts — dug into it, and still, it’s like we’re all left holding the banana peel. Why? Who knows.
Wait, hold on, don’t jump ship yet! That’s not even the bananas part. (See what I did there?) There’ve been whispers, well, more like complaints, about glitches and hiccups in Donkey Kong Bananza. Something about performance issues. It’s been cooking for years, and using AMD’s FidelityFX Super Resolution. FSR whatnow? And don’t forget the Subpixel Morphological Anti-Aliasing stuff — it’s a mouthful, but it’s supposed to help smooth out those jagged edges in the game.
Oh, and while I’m sidetracked, Mario Kart World isn’t using DLSS either. I mean, come on, if anything screams Nintendo, it’s Mario Kart, right? But nope, not this time. They didn’t even get around to plopping in real HDR support. Why? Your guess is as good as mine. Maybe they got distracted by a shiny thing. I do that all the time.
So what’s coming down the pike? Metroid Prime 4: Beyond might — big emphasis on might — use DLSS. But anyone claiming they know for sure is probably pulling your leg because, right now, it’s all just a lot of guessing and not enough knowing. Who doesn’t love a good suspense story? Anyway, stay tuned, because who knows what surprises Nintendo has up its sleeves this time.