Sure thing. Here goes nothing:
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So, there was this Capcom Spotlight thing in June, and everyone was buzzing about the Resident Evil Requiem bit. I mean, who wouldn’t be? We got a peek, sure, but it was like wanting a buffet and getting an appetizer. But, you know, it’s something.
Right, the vibe Capcom’s going for – it’s clearer now. Why they’re steering the sequel this way? Well, they dropped some hints. But first, can we talk about those cookies? Targeting cookies, not chocolate chip. They want you to enable them… or something. No idea why that stuck with me.
Anyway, where was I? Oh, right – the Requiem showcase. It felt kinda… underwhelming. Like, it was this developer diary thing; you got bits of gameplay sprinkled between faces talking. Not what I was expecting, but hey, it was something.
But here’s the tea: Capcom did spill on the protagonist, Grace. She’s an Ashcroft, from the Outbreak. A little shift from the Winters saga, reconnecting the dots back to Raccoon City. Perfect, since it’s the 30th anniversary. Talk about timing!
And Leon Kennedy? Yeah, yeah, but not this time. They wanted someone who’d get a good scare – that’s not Leon. Grace is more the everyday player vibe, you know? She’s FBI, so guns, yes; nerves of steel, not so much. It’s like, balanced chaos or something.
The previews, though – game’s got both first and third-person play. No clue if it’s from the Village thing or not, but it makes sense. People pick their style and stick with it. Speaking of sticking, the game lands on Feb 27, 2026. Mark your calendars or don’t. Up to you.