Sure thing, here goes:
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So, guess what, folks? The Jackbox Party Pack 11 is gonna hit Xbox this fall. I mean, really, who isn’t excited about this stuff? Five brand-new games coming your way, and they’re not just any games. We’re talking a joke-writing thing, some cozy drawing business, a game all about sound effects (weird, right?), a social deduction experience, and get this—a trivia role-playing game called Legends of Trivia. Yep, sounds like a wild ride.
Alright, imagine this: a trivia game with a sprinkle of fantasy. Crazy, right? In Legends of Trivia, you and your pals team up—hopefully with some brains between you—to beat monsters and villains by nailing trivia questions. Just don’t mess up, or those monsters will clobber you.
Chatted with a few brains behind this madness—Warren Arnold (Game Director), Hector Padilla (Lead Artist), and Nate Sandberg (Audio Whiz).
Now, how does Legends of Trivia work? You’re given trivia, bash the monster with right answers. Mess up? Get smacked by the monster. It’s like an escalating terror of increasingly spicy questions trying to eat you whole.
Warren says it’s one of the heftier games they’ve cranked out. There’s flashy animations, serious game balancing, all that jazz. Maybe a lot of caffeine, who knows.
Oh, and Hector had this brainwave for the game about half a decade ago. Talk about a slow burn, huh? Put it on ice back then ’cause, you know, design kerfuffles. Anyway, fast forward some years, and Nate pokes Hector, asking for those dusty notes. Wham, bam—the green light hits, and now we’ve got a trivia RPG. Nice little story there.
Art and audio, man, where do I start? Nate’s all about the 8-bit music from Final Fantasy—a true soul print. Analog synths, fantasy vibes, and some quirky tunes. Hector, meanwhile, took a page from good ol’ Ken Sugimori of Pokémon fame. Character designs? Second nature to him. UI, though? Not so much. Funny how that works.
Oh, and characters—Hector’s got favorites. Azura, the mage princess. And this Bingo, a rogue jester. Clowns, yeesh. But he likes ‘em.
On the sound side, Nate goes nuts with audio for this boss ogre dude riding a tiny donkey. You got cartoon xylophones, squeaky toys—in a game, yep.
What’s the big takeaway? They want players deep in the game, feeling that their moves mean something, you know? A sense of belonging, nostalgia—a trip down memory lane, RPG style.
Anyway, expect it this fall with other mysterious games. Follow ‘em on the ‘gram and TikTok if you’re the curious type. Or not.
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