Always felt like video games were trying to pull me into some kind of kinetic dance. Not literally dancing—although, who wouldn’t want a little groove now and then? Fireball 2, by Radiangames, kinda took me on that wild rhythm, on PS5 of all things. Seriously, the neon lights flashing almost hypnotized me, like I was at some cosmic rave. You steer this glowing fireball—no joke, that’s your avatar—and trigger bombs, dodging enemies like you’re in some hectic game of dodgeball in outer space.
There’s this constant instinct to just boost around, and I did. Or thought I could. Until I didn’t. I once boosted straight into a wall of enemies so thick, it felt like they just appeared to mock me. Yep, quite the mess. Anyway—wait, I got ahead of myself—your goal? Blast those baddies to smithereens with the bombs. Maybe it was strategic thinking, maybe it was blind panic. It was a mix, really. A local leaderboard was the prize if you could survive the frenzy long enough without flinging your controller in despair.
Two main game modes, from what I could tell. Core and Chaos Mode. Core was supposed to be this ‘zen-lite’ challenge, but honestly, it was like trying to meditate while skydiving. Felt like the game was alive, enemies darting away from bombs like they knew—creepy right? Chaos Mode unlocked—oh boy. Name says it all. Every enemy came at you like they had a vendetta. Moving slower but popping from every action. Quite the scene. Or would have been epic if I wasn’t constantly getting whacked.
Oh, and controls were straightforward. Move your little fireball with the stick or D-pad, make things go boom by touching bombs. Buttons like X, Square were your boosters. But here’s the kicker—I tried boosting forever. Bad move. Right into another cluster of these colorful, spiteful enemies. Somehow turning anticipation into cautionary tale was my gameplay, it seems.
Bombs, Novas, SuperNovas—like a chaotic cosmic soup of destruction. When you got into the swing of it, leveling up your fireball, hitting maximum upgrade felt pretty empowering. Even got to trigger a Blackhole. Not actually a cosmic event but boy, it sure cleared the screen. Every enemy, gone in a swoop. Invincibility lasted a moment but it was glorious.
Then, trophies, because it’s PS5—who doesn’t like a good trophy hunt? Platinum trophy, yup. A list of thrown-in tasks like surviving 25 waves or creating 5 Blackholes. Somehow felt both daunting and fun, juggling expectations and sheer chaos.
Fireball 2 was a riot, a rush, and in an odd way, relaxing. For $6.99? Not exactly breaking the bank. Disclaimer time: Played this gem thanks to Radiangames who were kind enough—or perhaps sinister—to let me loose with a copy. Good times and electric skies, all in a day’s gaming.