Alright, here we go.
You ever dive into a report thinking, “Eh, might be a snooze,” but then – bam! – something grabs you by the neurons and doesn’t let go? Yeah, that happened to me with this whole Black Panther game deal. Super fascinating stuff about how they almost adapted the Nemesis System, which—let’s pause for a sec—was dreamt up by those Monolith folks. You remember Middle-earth: Shadow of Mordor? Of course, you do. So, these ex-Monolith masterminds banded together at this place called Cliffhanger, trying to take that wild Nemesis ride to new heights. What a missed opportunity, right?
Imagine: unique enemies with beef against you, Talion-style. They’d ghost on you mid-fight, come back buffer—like the ultimate revenge arc. Or defeat you and freak out when you rise against them again. Pure chaos. Enemy Uruks getting promotions? Like, are we talking about orc LinkedIn here? It just… felt so real. Way more than your usual hack-and-slash cannon fodder. Gosh, it was so inventive!
Now picture this: That juiced-up system in a Black Panther game. Bloomberg spills that you could have played as T’Challa, Shuri (she’s just the coolest), or even Killmonger, battling it out for the Panther crown while fending off those sneaky Skrulls. They’re those shape-shifty critters from the MCU. Captain Marvel? Secret Invasion? Yeah, those guys.
Skrulls in a Nemesis System?! Genius, right? Allies could turn out to be foes with a Skrull mask under them—it just adds this whole mind-blowing layer to the drama. Imagine an old pal flipping the script mid-mission, revealing they’re not who they seem. Surprise, I’m your worst nightmare. Mic drop!
But of course, EA’s got other ideas. Thanks to their, uh, decisions (using the word loosely here!), Cliffhanger’s grand Nemesis plans hit the brakes hard. Meanwhile, those dev wizards behind the magic find themselves in limbo. What’s next for them? Who knows? It’s a real head-scratcher.
Anyway, feels like such a waste, you know?