Oh boy, where to even start with “The Deadly Path”? Ever dreamed about running an office, but, like, the boss is a bunch of spooky gods demanding more than just TPS report covers? Yeah, weirdly specific, but apparently someone’s fantasy. You dive into this roguelike strategy where you’re The Custodian. Your job? Build this creepy dungeon, juggle resources, and, oh, swat away intruders. It’s like someone mashed up base-building and survival games, added a dash of dark humor, and—voila!—here’s your next obsession. Or headache.
At first, you’re all in, right? The whole concept hooks you right away. Imagine negotiating with moody deities while expanding your evil little empire. It’s like a brooding exec’s wild dream. The game gets a nod from me for its tabletop vibe—nostalgic feels. And the artwork? Macabre magic. The music’s like, “Welcome to the creepiest party at the witching hour.”
But, oh man, does it get messy quick. The UI? Total chaos. Info bits are hidden like Easter eggs—click the wrong spot and boom! You missed it. And, for some bizarre reason, the game unpauses if you sneeze and hit a random key. Picture this: intense countdown situation and—wait—why isn’t it pausing?! Anxiety through the roof.
Then there’s this misleading thing called a ‘difficulty curve.’ More like hitting a spiked wall head-on. Challenges are fun, sure, but come on! No help, no hints—like finding your way in a maze without a map while blindfolded. Arm yourself with ancient scrolls (aka, Reddit threads) or prepare to burn, metaphorically speaking.
And talk about grind. Imagine a zombie trying to run a marathon with a hangover—that’s how slow the early stages feel. Unlocking anything new requires selling your soul or, you know, just endless hours. The game’s got you dragging yourself through bugs and repetitive tasks while you barely keep up.
Randomly juggling moments of boredom and chaos—the pacing issues are real. First, you’re just waiting, twiddling your thumbs, then BOOM! A godly tantrum demands your attention. Keeping balance here? Yeah, good luck. The whole rhythm’s off—it could be so engaging, but keeps tripping over itself.
If you’re into the whole punishment-as-fun or love a side of apocalypse with your gaming chaos, maybe this is your jam. For the rest? Might want to hang tight till the creators iron out the kinks a bit. This has potential, for sure, but it’s sort of stuck in this purgatory phase. So, who knows, maybe someday?
(Tried playing courtesy of a retail copy—thanks to the publisher for the experience… sorta.)