Sure, here’s the re-written article:
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Boom. Just BOOM. Ra Ra Boom has finally dropped into your world. I mean, seriously, the team at Gylee Games? They’ve poured their hearts into this beast. Swing by Xbox Series X|S, and you’ll see what I mean.
So, Ra Ra, yeah it’s a side-scrolling beat ‘em up. You’ll be throwing punches and dodging blows, but let’s dig a bit into some of the baddies you’ll face. No idea why I love talking about this, but here we are.
First up, The Brute. Picture this: our favorite amusement park mashed into the game. Tracks like rollercoasters, but they’re combat lanes now. So we thought, why not a monster that’s part coaster cart? Honestly, it’s a full-on rollercoaster ride—literally. In Brute mode, he pounces, chomps…you’ve gotta time your moves. When he changes into the coaster, you’re frantically jumping lanes or shooting like a madman. Was it nuts? Sure. But hey, it works.
Then there’s Martin. He came in last minute—the Arcade level needed a sucker punch. Jumping attacks were a must, but flying enemies? Impossible to nail down. We messed up big time at first. But then, ah-ha moment! Holographic legs tied him to the ground. Ta-da! A goofy little robot with massive limbs. Not gonna lie, we laughed a ton making him.
And Bruce? Man, Bruce was a straight headache. Every iteration was kinda like a new recipe. First drafts? Motion sickness central. Who knew tweaking the background could make you queasy? After ages, we got the chase scene without the nausea. Also felt too easy—just running, dodging, meh. Then Eugene waltzes in, a jittery robot sidekick. Turns out, blowing him up to damage Bruce wasn’t quite it. Few more tweaks later, and voila. The epic Bruce battle.
So like, what are you waiting for? Dive into Ra Ra Boom and tell me which enemy gets you the most fired up.