Hideo Kojima, you know, the guy who’s been around forever in gaming, has this thing about small teams. Like, he really digs them. I read it somewhere. Ah, it was at some press event—oh yeah, Dexerto talked about it. He gave a shout-out to that game, Clair Obscur: Expedition 33. Ever heard of it? Tiny team, just 30 folks, though if you look at the credits, seems like hundreds pitched in from outsourcing land. Typical, right?
He was reminiscing (I think?), saying something like, “Back in my day, it was just six of us.” Can you imagine that? Six people doing… well, everything! Now it’s all out of hand. Teams grow, and you can’t keep tabs on everyone. Gotta hand off stuff, and sometimes, it all just goes sideways.
And then, he kind of veered off into talking about Sandfall. Their team’s, like, 33 people and a dog (the dog counts, apparently). Kojima dreams of that setup. Guess it takes him back.
Nowadays, creating games is like this massive production. Kind of a battle between trying to stay efficient with a little crew but making stuff that’s epic and sprawling. It’s like a tightrope walk. Or maybe it’s more like juggling. Wait, what was I saying? Right, it’s about smaller teams and their magic.