Oh man, where to even start? So, you remember that game, right? The one from back in 2021 – Lost in Random? Yeah, it was kinda out there, not so much a roguelike, but the dudes behind it were like, “Hey, this could totally work in that fast, punchy genre.” And guess what? They went for it!
I had this chat with Martin Storm — yeah, he’s the director for their new project — and he was all about this crazy idea of turning Lost in Random into a roguelike. Something about shaking up the IP in a new way. Anyway, that’s where this wild ride kicked off.
Now we’re talking The Eternal Die. Picture this: you’re stepping into the shoes… or mask, rather, of Queen Aleksandra. Yup, the baddie from the first round. With her dice buddy, Fortune, they’re trying to bust out of some magical trap, running through these twisted, changing levels. It all fits, kind of like a puzzle piece you found under the couch after several months. Or maybe not. Who’s to say what’s intentional?
Storm was saying they started small, like really tiny team vibes, wanting to craft a roguelite with a bigger focus on gameplay and fighting. When you see it, you get this vibe — no lounging around with cups of tea or long walks, unlike our pal Even from the first game. It’s all about action, much like that beast of a game, Hades. Ah, Hades. Storm even mentioned it as a huge influence. You gotta give it to Supergiant Games; they’ve really thrown a spanner in the roguelike works with their narrative twists and all that jazz.
So, who’s making The Eternal Die? That’d be Stormteller Games. They’re a fresh crew, but, fun fact, half the gang worked on Lost in Random. So, it’s got that familiar, kooky feel, which is kinda nice, I suppose. It’s like they remember the golden days, keeping the oddball spirit alive. As Storm put it, “They know Lost in Random at heart,” and honestly, I believe him!
And more’s on the horizon, apparently. Storm was a bit cagey about the future plans, but he did let slip that they’re cooking up more content for The Eternal Die. No details or timelines (sadly), but something’s brewing.
So yeah, there it is. A quirky dive into randomness with a dash of nostalgia and a whole lot of dice-rolling chaos. Makes you wonder what they’ll roll out next. 🎲