Sure, here’s a reworked version of the article:
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So, here’s a thing. Valve, you know, the big gaming company, they’ve done a thing with Steam now. They made it possible to hunt down games based on accessibility, which is kind of neat, right? Or at least that’s what I think.
Anyway, somewhere in this long, wandering blog post they put out, Valve’s talking about making it easier to figure out what games have features for folks who need them. You can search for stuff like adjustable difficulty levels—which, honestly, I wish I’d had in some games, because who hasn’t rage-quit over something silly? And, oh, you can tweak the text size and apparently have menus narrated, which is kind of epic if you ask me.
And here’s something else—on their store pages, there’s all this accessibility info they’ve started showing. They said, not even kidding, “Steam now surfaces information on games with accessibility features,” like it’s no big deal. But, hey, this sounds pretty huge actually. It’s like they finally listened. Or, maybe they always cared but were just slow to the party? Not judging or anything—maybe a little.
So, after they chatted with developers and folks with disabilities, they got feedback, like treasure chests full of it, maybe. Over 5,000 games now flaunt their accessibility stuff—more joining in like, every single day.
You can dig through the store, find games with exactly what you need without going cross-eyed. Pretty slick. Or, I’m just easily impressed. Who knows. But it’s all there—filter down, explore, experiment. Like window shopping but for gaming.